﻿#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
immortality_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"

	is_shown = {
		NOT = {
			has_trait = immortality
		}
	}
	effect = {
		custom_tooltip = immortality_decision_effect_tooltip
		add_trait = immortality
		add_character_flag = {
			flag = immune_to_disease
		}
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
immortality_removal_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"

	is_shown = {
		has_trait = immortality
	}

	effect = {
		custom_tooltip = immortality_removal_decision_effect_tooltip
		remove_trait = immortality
		remove_character_flag = immune_to_disease
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
restore_body_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	is_shown = {
		has_trait = immortality
	}
	effect = {
		custom_tooltip = restore_body_decision_effect_tooltip
		remove_trait = wounded_1
		remove_trait = wounded_2
		remove_trait = wounded_3
		remove_trait = maimed
		remove_trait = one_eyed
		remove_trait = one_legged
		remove_trait = disfigured
		remove_trait = infirm
		remove_trait = incapable
		remove_trait = gout_ridden
		remove_trait = consumption
		remove_trait = cancer
		remove_trait = typhus
		remove_trait = bubonic_plague
		remove_trait = smallpox
		remove_trait = sickly
		remove_trait = scarred
		remove_trait = eunuch
		remove_trait = blind
		remove_trait = leper
		remove_trait = lovers_pox
		remove_trait = early_great_pox
		remove_trait = great_pox
		remove_trait = pneumonic
		remove_trait = ill

		remove_trait = possessed_genetic
		remove_trait = possessed_1
		remove_trait = lunatic_genetic
		remove_trait = lunatic_1
		remove_trait = depressed_genetic
		remove_trait = depressed_1

		remove_trait = drunkard
		remove_trait = flagellant

		remove_character_modifier = infected_wound_modifier
		remove_character_modifier = gangrene_modifier
		remove_character_modifier = exhausted_modifier
		remove_character_modifier = low_social_energy_modifier
		remove_character_modifier = lunatic_made_of_glass_modifier
		remove_character_modifier = lunatic_bat_ravings_modifier

		remove_character_modifier = safe_disease_treatment_failure_modifier
		remove_character_modifier = risky_disease_treatment_failure_modifier
		remove_character_modifier = safe_wound_treatment_failure_modifier
		remove_character_modifier = risky_wound_treatment_failure_modifier

		remove_character_modifier = gaining_weight_modifier
		remove_character_modifier = losing_weight_modifier
		remove_character_modifier = obese_modifier
		remove_character_modifier = malnourished_modifier

		remove_character_modifier = feast_bad_reaction_to_food
		remove_character_modifier = feast_bad_form_with_rival_modifier
		remove_character_modifier = hunt_tasted_the_belt_modifier
		remove_character_modifier = pilgrimage_completely_lost_modifier
		remove_character_modifier = sleep_deprived_modifier
		remove_character_modifier = court_starved_modifier
		remove_character_modifier = recently_tortured
		remove_character_modifier = recently_blinded
		remove_character_modifier = recently_castrated
		remove_character_modifier = bad_omen_modifier
		remove_character_modifier = poisonous_gold_modifier
		remove_character_modifier = venomous_animal_modifier

		remove_character_modifier = intrigue_starved_and_deprived_modifier
		remove_character_modifier = intrigue_suffered_degredation_modifier
		remove_character_modifier = intrigue_broken_modifier
		remove_character_modifier = chronic_headaches_modifier
		remove_character_modifier = theology_dangerous_habits_modifier
		remove_character_modifier = hallucinogenic_visions_terrifying_modifier
		remove_character_modifier = cursed_horse_modifier

		remove_character_modifier = cat_story_allergy_modifier
		remove_character_modifier = stress_frozen_grief
		remove_character_modifier = stress_drinking_binge
		remove_character_modifier = stress_inappetetic_hunger_1
		remove_character_modifier = stress_inappetetic_hunger_2
		remove_character_modifier = stress_inappetetic_hunger_3
		remove_character_modifier = drafty_dining_hall_modifier

		remove_character_modifier = designated_human_sacrifice_modifier
		remove_character_modifier = all_work_no_play_persian_modifier

		remove_character_modifier = stress_level_1
		remove_character_modifier = stress_level_2
		remove_character_modifier = stress_level_3
		remove_character_modifier = stress_starvation
		remove_character_modifier = stress_starvation_minor
		remove_character_modifier = failing_health

		####Weight####
		if = {
			limit = {
				target_weight >= 15
			}
			change_target_weight = -25
		}
		if = {
			limit = {
				target_weight <= -30
			}
			change_target_weight = 25
		}
		if = {
			limit = {
				current_weight >= 15
			}
			change_current_weight = -25
		}
		if = {
			limit = {
				current_weight <= -30
			}
			change_current_weight = 25
		}

		if = {
			limit = {
				target_weight >= 15
			}
			change_target_weight = -25
		}
		if = {
			limit = {
				target_weight <= -30
			}
			change_target_weight = 25
		}
		if = {
			limit = {
				current_weight >= 15
			}
			change_current_weight = -25
		}
		if = {
			limit = {
				current_weight <= -30
			}
			change_current_weight = 25
		}

		if = {
			limit = {
				target_weight >= 15
			}
			change_target_weight = -25
		}
		if = {
			limit = {
				target_weight <= -30
			}
			change_target_weight = 25
		}
		if = {
			limit = {
				current_weight >= 15
			}
			change_current_weight = -25
		}
		if = {
			limit = {
				current_weight <= -30
			}
			change_current_weight = 25
		}

		if = {
			limit = {
				target_weight >= 15
			}
			change_target_weight = -25
		}
		if = {
			limit = {
				target_weight <= -30
			}
			change_target_weight = 25
		}
		if = {
			limit = {
				current_weight >= 15
			}
			change_current_weight = -25
		}
		if = {
			limit = {
				current_weight <= -30
			}
			change_current_weight = 25
		}
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
set_age_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_major_religion.dds"

	is_shown = {
		has_trait = immortality
	}
	effect = {
		custom_tooltip = set_age_decision_effect_tooltip
		trigger_event = immortality_set_age.1
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
new_invasion_decision_one = {
	picture = "gfx/interface/illustrations/decisions/decision_invite_knights.dds"
	is_shown = {
		has_character_flag = used_lifetime_invasion
		has_trait = immortality
	}

	effect = {
		custom_tooltip = new_invasion_decision_one_effect_tooltip
		remove_character_flag = used_lifetime_invasion
		remove_character_flag = used_lifetime_subjugation
		remove_character_flag = declared_major_religious_war_flag
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
new_invasion_decision_two = {
	picture = "gfx/interface/illustrations/decisions/decision_invite_knights.dds"
	is_shown = {
		has_character_flag = used_lifetime_subjugation
		has_trait = immortality
	}

	effect = {
		custom_tooltip = new_invasion_decision_two_effect_tooltip
		remove_character_flag = used_lifetime_invasion
		remove_character_flag = used_lifetime_subjugation
		remove_character_flag = declared_major_religious_war_flag
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
new_invasion_decision_three = {
	picture = "gfx/interface/illustrations/decisions/decision_invite_knights.dds"
	is_shown = {
		has_character_flag = declared_major_religious_war_flag
		has_trait = immortality
	}

	effect = {
		custom_tooltip = new_invasion_decision_three_effect_tooltip
		remove_character_flag = used_lifetime_invasion
		remove_character_flag = used_lifetime_subjugation
		remove_character_flag = declared_major_religious_war_flag
	}

	ai_check_interval = 0
}
#*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
